Audio loop requires player version 10 or above.
This tutorial shows discusses the lowering of volume when a new, more important audio is temporarily introduced while another is playing. To learn how to set up the audio feature, please visit the audio feature tutorial.
Audio Ducking is a well-known feature to audio editors. Audio Ducking will lower, or “duck”, the volume of the media which are being played, allowing a new audio message to be heard. Once the message is finished, the volume of the previous audio is automatically resumed.
For example if you have an audio announcement to kick in in the middle of a campaign, you can adjust the volume of others to 30%. During the announcement the other volume levels will be reduced to 30% and after the announcement is done the main content is returned to the original level.
Audio Ducking can be configured for each element within a Campaign or Playlist item which has a volume selector.
Two different volume levels have to be set:
Audio ducking can also be configured for on-demand audio playback.
If you want you can also set an audio cross-fade!